A persistent world in the making01 / 05

From the roots of The Gate

The Gate Reborn

The Gate Reborn stands alongside The Gate MUD: a new 3D project, free, persistent and shaped by player actions.

Discover the project

Open world · Persistent world · Unreal Engine 5

01 A rebirth

The Gate Reborn does not replace The Gate MUD. It stands alongside it, bringing the same game philosophy into a 3D world built with Unreal Engine 5.

The Gate MUD remains the world its community knows and continues to inhabit. Reborn is a new project in the same universe, created to give those possibilities a three-dimensional form.

We keep the idea of a persistent world where a character's value comes from what they do, build, explore and learn. 3D makes these dynamics more physical and immediate.

Bright forest with a stream, bridge and valley beyond

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02 Exploration

One continuous open world. No prescribed route.

One map to cross on foot, sail across by sea and travel through in flight. Exploration is not a sequence of closed areas: the player decides where to go and how to get there.

Engine
Unreal Engine 5
Genre
Fantasy MMORPG
Status
Pre-production
Pegasus flying above a valley, rivers and the sea

03 The sky

Exploration also means choosing your altitude.

Flying mounts open routes that do not exist on the ground: mountain passes, islands, coasts, valleys and paths discovered from above.

04 Game design

Rules do not direct the player. They give them tools.

The Gate Reborn keeps the MUD philosophy: use-based progression, a persistent world and real consequences for player actions.

01

Land, seas and skies

One open world to explore without loading transitions between closed zones: on foot, at sea and in the air. A flying mount, such as a Pegasus, opens different routes and vantage points.

02

A world altered by players

The land will not be an unchanging backdrop: players will be able to edit it, reshape it and leave permanent traces in its history.

03

No levels. Only experience.

There are no character levels. Professions, talents and the art of arms are gained by doing, trying and living in the world.

04

Headset and controller support

3D headset and motion-controller support will make interaction with game objects and spaces more direct for those who choose to experience the world in first person.

05 The call

Founders' Call · coming soon

Development will be supported through public, verifiable goals.

When the first systems and areas are playable, we will open community support. Each phase will show what is being funded, what is in progress and what has been completed.